Drop a parachuter from the moving plane and let the wind drift them onto the bullseye landing zone below.
A plane flies back and forth across the top. Tap anywhere to release a parachuter from the plane's current position. While descending the parachuter drifts horizontally with the wind — the current wind direction and strength are shown by an arrow at the top. The landing zone at the bottom has three rings: bullseye 100, inner 50, outer 20, miss 0. A miss costs a life. Five drops per round; the round bonus and accelerating plane/wind ramp up each round. Run ends at zero lives.
Only the wind moves the jumper. A parachuter leaves from exactly where the plane is and has no sideways speed of their own — the plane's direction and speed don't carry over. The plane flies at a constant speed, turns around instantly just off-screen and gets a little faster each round, so its speed only changes how precisely you have to time the tap. There's no timer either: the plane keeps looping, so you can wait for a good moment.
The wind shifts mid-fall. A gust lasts only 2–3 seconds before the next one starts, and each new gust picks its direction at random. A parachuter can be pushed one way and then back again, and what happened to the last one tells you nothing about the next — don't overcorrect after a miss.
How far to lead depends on how long the fall takes. On a short screen the fall lasts about one gust, so the arrow you see is most of the drift: release upwind (wind blowing right → release to the LEFT of the target), further the stronger the arrow. On a tall phone a fall spans several gusts that partly cancel out, so release close to the centre and lead only a little.
Only left-right distance counts. The rings are drawn as flat ovals, but a landing is scored purely by how far left or right of the centre it touches down. Bullseye 100, inner 50, outer 20; only landing outside the outer ring is a miss, and each miss costs one of your three lives, which never come back. Finishing a round alive pays a bonus of 30 × the round number, so a safe 20 that keeps you alive is worth more than it looks.