Score
0
Best
-
Bounce up through five floors on edge trampolines, collect every coin, ring the bell at the top to clear the level. Patrol cats walk each interior floor — time your bounces to slip past them.
Five floors stacked vertically with trampolines at the far-left and far-right columns of every floor. You start on the bottom floor; the bell is on the top floor. Coins sit on the three middle floors.
Swipe left/right to walk one cell along your current floor. Swipe up while standing on a left- or right-edge trampoline to bounce one floor up; swipe down to bounce one floor down. The edge columns are safe — cats only patrol the interior cells (cols 1–5) of the middle floors.
Collect every coin, then touch the glowing bell at the top to clear the level. The clock and the cats start with your first swipe. Clearing levels 1–4 adds thirty seconds; from level 5 the bonus shrinks by three seconds a level and from level 14 it is zero, so every run ends on the clock sooner or later. There are two cats on levels 1–2, three on levels 3–4 and four from level 5, plus one more every four levels from level 12, and each cat starts at its own point in its walk. Every level is checked as it is built so that each coin can be reached and left without touching a cat. You have three lives; touching a cat costs one. When the clock or your lives hit zero the run ends.
Plan your route around cat tick timing, not just position. Each cat advances one cell every 0.4–0.8 seconds (faster at higher levels). A cat at col 3 walking right is at col 4 inside a second — you can read the rhythm and know exactly when col 3 will free up. The window where you land, grab the coin, and bounce out is roughly one cat tick wide; everything depends on entering on the off-beat.
Use edge columns as parking spots. A cat can't reach col 0 or col 6, so once you bounce up to a new floor you have free time to think while standing on the trampoline. Don't rush off — wait until the cat is walking away from you, follow it in, grab the coins on your side and get back to a trampoline before it turns around. You can never slip past a cat on the same floor — any touch is a hit — so a coin on the far side of a cat is a separate trip, usually from the other edge. Two cats on one floor means you almost always need to enter from the side they just left.
Bounce down on purpose to reset. If a floor's coins are clustered on the right and the cat is hovering near the right edge, don't try to bull through. Bounce back down, walk to the opposite edge of the floor below, then bounce back up — now you arrive at the empty side. The 340 ms bounce costs less than a missed life, especially with only three lives between you and game over.
The bell glows when all coins are collected. Don't waste time visiting the top floor early — there's nothing to do up there until the last coin is gone. Watch the coin count, route the last grab so it leaves you on the same side as a trampoline, then bounce-bounce-bounce-bounce straight up four floors and walk into the glowing bell. Unused time rolls over into the next level, but the bonus shrinks from level 5 and is gone from level 14 — the seconds you save on the early levels are what carry a long run.