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Best
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A key of six symbols sits on screen the whole time. Say whether each pair matches it — you never have to memorise anything, but the key gets reshuffled every round.
Six symbols are paired with the numbers one to six. That key stays visible at the top of the screen for the whole game — this is not a memory test.
Each question shows one symbol and one number. Press MATCH if that pairing is the one in the key, or NO if it is not. Half the questions are genuine pairs and half are not, so guessing costs you as often as it saves you.
You have three lives. A wrong answer costs one, and so does letting the clock run out. Twelve correct answers finish a round: the key is then reshuffled and the time limit for each question gets shorter, so anything you started to memorise turns into a liability.
The clock is real time — leaving the tab does not buy you thinking time. Your score is how many questions you answer correctly.
The instinct almost everyone brings to this is memorisation, and it is exactly wrong. The key never leaves the screen, so the fastest players do not remember it at all — they glance. What separates a good run from a bad one is how cheap that glance is, and that depends on where your eyes are resting when the question appears. Park your gaze between the key and the question rather than on the buttons.
Search from whichever side is shorter. Every question gives you two ways in: find the symbol in the key and check its number, or find the number and check its symbol. The numbers run one to six in a fixed order, so jumping to a number is almost free, while finding a symbol means scanning. When the shown number is small, go to it directly and compare the symbol beside it.
Remember that no is the answer half the time, and that a mismatch is usually obvious the instant you land on the right row. If you have found the row and the symbol is plainly different, press NO immediately rather than double-checking; the second look is what runs your clock out. Save your caution for questions where the two symbols look alike.
The reshuffle is where runs die. After every twelfth correct answer the key is rebuilt and the next question comes fast, but your hands still remember the old layout — and the layout you half-learned is now actively wrong. Use the pause the game gives you to re-read the key from the top, position by position, before the first question of the new round lands.