Three-lane endless runner. Swipe to switch lanes, tap to jump, swipe down to slide. Don't hit anything.
Your character runs forward automatically in one of three lanes. Obstacles appear in the lanes ahead — read what type each one is and react in time.
• Low block: tap (or swipe up) to jump over it
• Overhead bar: swipe down to slide under it
• Full-height wall: swipe left or right to change lanes
Miss any obstacle and the run ends. Every obstacle that passes you earns 10 points — including the ones in the other lanes — so a row with two blocked lanes is worth 20. The world scrolls faster with every point and never levels off, so the warning you get before each row keeps shrinking until the run ends.
Look two obstacles ahead, not one. The immediate obstacle is easy — your eye already saw it and your fingers already know what to do. What kills runs above score 200 is the second obstacle behind the first: by the time you've handled the first and look up, you have a third of a second to react to the next one. Train yourself to scan all the way to the top of the screen on every tick.
The lane-change is your safety valve. A jump blocks a slide until it lands, and a slide blocks a jump until you stand up — so if the next obstacle in your lane needs the other action, you crash. Changing lanes, though, works in the middle of a jump or a slide and counts the instant you swipe. When in doubt, switch early to a lane that is clear and read the pattern from your new column.
Don't commit to a complex sequence. If the lanes show jump-then-slide-then-jump in rapid succession on your current lane, that's a death trap at high speed — there's no reaction margin between them. Switch lanes the moment you see a clean stretch on another lane, even if it takes you across the screen to get there. A clean two-second stretch is worth more than racing through a dangerous pattern.