Drag to steer a snake of balls. Smash numbered blocks if you have enough balls — collect orbs to grow.
Drag anywhere on the screen to position your snake of balls horizontally. The snake follows your finger across four lanes.
Numbered blocks descend from the top. To smash a block, your snake must have MORE balls than the block's number. Hitting a block consumes balls equal to the block number; if you don't have enough — or the hit would leave you with zero balls — the game ends instantly. Green blocks are the ones you can break and survive.
Yellow orbs grant +1 ball each. Big yellow orbs grant +5. Collect them to survive bigger blocks.
You can dodge blocks by sliding into open lanes — most rows have at least one gap. But ignoring blocks means you don't score. Score = blocks destroyed.
Speed and block numbers grow with your score and also with the distance you travel, with no upper limit — dodging every block still makes the next ones bigger and faster, so you can't stockpile balls forever. The game ends when you hit a block you can't survive.
Balls add up one orb at a time, and each row lets you hit at most one block — the one in your lane. A snake of 30 meeting a 12 keeps 18; a snake of 10 meeting a 12 dies. Spend the early game collecting every orb you can, even if it means dodging easy 1- and 2-blocks; the reserve you build while blocks are still small decides how far you'll get.
Don't chase orbs into traps. An orb in a lane with a 50-block right behind it is bait. If you're at snake 30 and the lane behind has a 50, taking the orb means you commit to the 50 next — and you'll die. Read 2-3 rows ahead before sliding.
The optimal lane often switches. Many players camp the left lane out of habit. The block layout is random — keep your eyes on which lane has the cheapest block (or a gap) for the next row, not which lane you happen to be in.
Late-game survival is a race against the distance counter. Block numbers and speed keep rising even while you dodge, and orbs never give more than +5, so a huge stockpile only buys time. Convert balls into smashed blocks while the green ones are still cheap, and dodge only the blocks you can't afford.