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Ball Chain Run

Ball Chain Run

Drag to steer a snake of balls. Smash numbered blocks if you have enough balls — collect orbs to grow.

How to play

Drag anywhere on the screen to position your snake of balls horizontally. The snake follows your finger across four lanes.

More: full rules and tips

Numbered blocks descend from the top. To smash a block, your snake must have MORE balls than the block's number. Hitting a block consumes balls equal to the block number; if you don't have enough — or the hit would leave you with zero balls — the game ends instantly. Green blocks are the ones you can break and survive.

Yellow orbs grant +1 ball each. Big yellow orbs grant +5. Collect them to survive bigger blocks.

You can dodge blocks by sliding into open lanes — most rows have at least one gap. But ignoring blocks means you don't score. Score = blocks destroyed.

Speed and block numbers grow with your score and also with the distance you travel, with no upper limit — dodging every block still makes the next ones bigger and faster, so you can't stockpile balls forever. The game ends when you hit a block you can't survive.

Tips & strategy

Balls add up one orb at a time, and each row lets you hit at most one block — the one in your lane. A snake of 30 meeting a 12 keeps 18; a snake of 10 meeting a 12 dies. Spend the early game collecting every orb you can, even if it means dodging easy 1- and 2-blocks; the reserve you build while blocks are still small decides how far you'll get.

Don't chase orbs into traps. An orb in a lane with a 50-block right behind it is bait. If you're at snake 30 and the lane behind has a 50, taking the orb means you commit to the 50 next — and you'll die. Read 2-3 rows ahead before sliding.

The optimal lane often switches. Many players camp the left lane out of habit. The block layout is random — keep your eyes on which lane has the cheapest block (or a gap) for the next row, not which lane you happen to be in.

Late-game survival is a race against the distance counter. Block numbers and speed keep rising even while you dodge, and orbs never give more than +5, so a huge stockpile only buys time. Convert balls into smashed blocks while the green ones are still cheap, and dodge only the blocks you can't afford.