←
Score 0
Best -
Pollen Path

Pollen Path

Draw your bee's flight with a finger: sweep through open flowers to gather pollen, then fly it home to the hive while wasps hunt you and spider webs appear in the grass. Fresh flowers and full loads score the most.

How to play

Touch the meadow and drag: your bee flies straight to your finger and then follows the line you draw, at a steady speed. It picks up pollen from every open flower it passes, up to 3 at a time. Fly back into the dashed ring around the hive to bank it. A new touch replaces the old route; when the route ends the bee hovers in place.

More: full rules and tips

Each flower opens, shows a ring that shrinks as it ages, and wilts when the ring runs out. A pollen is worth 10 points when the flower has just opened and drops to 1 just before it wilts. A trip home scores the sum of the pollen values times how many you carry, so three fresh flowers make (10 + 10 + 10) × 3 = 90, while bringing them one at a time makes only 30.

The honey bar in the top right drains all the time and drains faster the longer you play; every pollen you deliver adds 9 to it (the bar holds 100). If it empties, the day is over. Wasps chase your bee and spider webs form in the grass (a faint dashed web is still harmless, a solid one is not). Touching either costs one of your 3 hearts and drops whatever pollen you are carrying, then the bee blinks for 1.6 seconds and cannot be hurt.

A new flower appears every 1.3 seconds (no more than 6 at once). At the start a flower stays open for 9 seconds, and that time halves every 100 seconds of play. One more wasp joins every 25 seconds, and all wasps speed up from 45 to beyond your bee's 150 pixels per second. A new web appears every 35 seconds and lasts 22 seconds. Nothing moves until your first touch.

Tips & strategy

Plan the whole trip in one stroke. The best routes are loops: leave the hive, sweep through two or three flowers that sit roughly in a line, and curve back home without lifting your finger. A full load of three is worth up to three times as much per pollen as single deliveries, because the sum is multiplied by the count. Only head home with one or two when the honey bar is low or a wasp is closing in.

Read the rings, not just the colours. The ring around each flower is its clock: a full white ring is a 10, a yellow ring is past halfway, and an orange ring is about to wilt. A short detour to a fresh flower usually beats a long flight to a fading one, and late in a run, when flowers last only a couple of seconds, aim for the ones that opened closest to your bee.

Wasps steer toward your bee but turn slowly, so do not run straight away from them in a line they can follow. Draw your route across their path or around them in a wide curve; once they are fast, a sharp sidestep at the last moment works better than fleeing. Never leave the bee hovering in the open with a wasp nearby: always keep a route going. Webs never move, so the safe move is to draw your line around them with a little room to spare, and the faint dashed ones show where the next danger will be.

The day always ends. The hive's hunger grows every second while flowers open at the same steady pace, so even a perfect player runs dry within about six minutes. A big score comes from fresh, full trips in the early calm minutes, when each flower stays open for several seconds, and from protecting your hearts so you are still flying when the meadow gets crowded.