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Best
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You pitch. The batter does not watch the ball — he remembers your patterns and sits on them. The whole game is not being read.
Choose a pitch type — fastball, curve or changeup — then tap where to put it on the five-by-five grid; the middle nine squares are the strike zone. The batter does not react to the ball in flight. He keeps a tally of what you have thrown in each ball-strike count and sits on whatever you throw most. Guess right and he squares it up; guess wrong and he is late, or he freezes and takes a strike. Four balls walk him, three strikes are an out, and a foul with two strikes keeps the count alive. The bar shows how predictable you have become, and after every pitch you are told what he was sitting on. Three outs end the inning and the next batter reads you better. Concede five runs and the game is over; your score is the number of outs you recorded.
The single biggest leak is throwing your best pitch in the situation that calls for it. Everyone reaches for the fastball at 3-1 and the breaking ball at 0-2, and the batter's tally is kept per count, so those are exactly the spots where he gets to be sure. Deliberately throw the wrong pitch for the count now and then — a curve at 3-1 costs you very little even when it misses, and it poisons his read for every 3-1 that follows.
Do not confuse variety with unpredictability. Alternating fastball, curve, change in a tidy rotation feels mixed and reads as a pattern; so does mixing beautifully at 1-1 while always throwing the same thing at 0-0. Because the batter counts each count separately, you have to be unpredictable inside every one of them, and the counts you visit most are the ones where laziness costs the most.
Location is a second, cheaper lever. A pitch just off the plate is worth far more than its results suggest: he swings at some of them for a weak out, takes the rest for a ball you can afford early, and either way he learns nothing useful about where you live. But nibbling every pitch loses too — walks put runners on and the free baserunners, not the hits, are what usually score the five runs. Work off the edges when the count lets you and take the strike when it does not.
Watch the bar rather than your results. A good inning with the bar climbing is a warning, not a success: he is being set up by your own consistency and the reckoning comes an inning later, when his read is sharper and every mistake leaves the yard. When the bar goes red, the fix is not a better pitch — it is the pitch you would never throw here.