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Column Doubles

Column Doubles

Drop numbered tiles into columns. Adjacent same numbers merge into double — chain combos for a huge score.

How to play

Tap any column to drop the tile shown in the Next box into it. The tile falls to the lowest empty spot.

More: full rules and tips

If any 4-direction neighbor (up/down/left/right) has the same number, the whole connected group of equal tiles collapses into a single tile of double the value, placed at the landing spot. Tiles above fall by gravity, and any new neighbors with the same value chain into another merge — large cascades are where high scores come from.

Tapping a column that is already full does nothing (it flashes red), and taps beside the board are ignored. From the 150th drop on, grey stone tiles join the mix, more often the longer you play: a stone never merges and breaks only when a merge happens right next to it. The game ends when no column has room for another tile.

Tips & strategy

Think of the board as setting up dominoes, not picking the next move in isolation. The biggest scores come from a single drop triggering several cascading merges, and that only happens when the tiles that will meet after each merge are already in place. Equal neighbours merge the moment they touch, so you can never park three equal tiles together and wait — any group, whatever its size, collapses into one tile of double the value on contact. What you can prepare is a ladder: a 4 resting on an 8 with a 16 beside the 8 turns one dropped 4 into an 8, then a 16, then a 32.

Keep big values low and small ones on top. New tiles are almost always small and they land on top of a column, so a small value has to sit on the surface to be reachable. If a 2 ends up buried under larger tiles, it can only merge sideways and becomes dead weight you have to merge around for many turns. When in doubt, drop small values onto other small values rather than scattering them — even a doubling from 2 to 4 frees a cell, while a lone 2 next to a wall of 16s blocks future cascades.

Read the Next box before you choose your column. It shows the tile you are about to drop; the one after it stays hidden, so you can plan the current drop exactly but only guess at the next. Because the doubled tile is placed at the landing spot, aim each drop so its result ends up beside a tile of the doubled value. Late in a run stones arrive more and more often — put them beside a pair that is about to merge so the merge breaks them, and keep at least two columns open so one stone never seals the last gap.