Time your tap to drop the claw on the dolls below. Three misses and the round ends.
A claw slides left and right across the top. A single row of five dolls sits on the floor.
Tap anywhere to stop the claw and drop it straight down. If the claw lands close to a doll, it grabs it on the way back up — score +1 (golden dolls score +3).
Missing the doll costs 1 of 3 lives. New dolls appear as old ones are caught.
The claw speeds up with every point you score and has no top speed, so every run eventually ends.
Goal: highest catch count.
The claw stops dead the instant your finger touches the screen — there is no slide or drift — and drops straight down from that exact spot. It grabs a doll if its centre is within about one doll-radius of the doll's centre, so tap while the claw is over the doll's body. The only delay is your own reaction time: watch a pass or two, and at higher speeds tap a fraction early by that much.
Golden dolls pay triple, so when one sits within an easy reach, prioritise it over an ordinary doll — but never gamble a life on a marginal grab when a safer doll is lined up. Every point makes the claw faster, with no top speed: it spends about 0.3 seconds over a doll's centre at the start, about 0.1 seconds at 23 points and under 0.04 seconds past 80, so commit to the rhythm rather than hesitating at the last instant. A clean, anticipatory tap beats a panicked one that drops the claw a beat too late, every time.