Stop the spinning wheel so the arrow lands on the target color.
A wheel divided into 6 colored sectors spins fast. An arrow at the top points down — wherever the arrow lands when the wheel stops is the picked color.
A target color is shown above the wheel. Tap anywhere to stop the wheel.
If the arrow lands inside the target sector you score. Landing in the middle 30% of the sector = PERFECT +3. Anywhere else inside the sector = GOOD +1. Each PERFECT or GOOD adds 1 to your combo and a miss resets it; when the combo reaches 5, 10, 15… on a PERFECT you get a +5 bonus. Missing the sector costs 1 of 3 lives.
The wheel spins faster as your score grows.
Goal: highest score before 3 misses.
The wheel does not stop the instant you tap — it coasts a little further from momentum — so you must tap a touch before the target sector reaches the arrow, not when it is sitting under it. Watch a full revolution or two to gauge how far it overshoots at the current speed, and lead your tap by that gap.
The center of the target sector pays a PERFECT worth 3 points, while anywhere else inside it is a modest GOOD worth 1. Both keep your combo alive, but the +5 bonus only lands when the 5th, 10th, 15th… hit in a row is a PERFECT, so once you can land in the sector reliably, start aiming for the dead middle — especially on the hit that completes a set of five. Missing the sector entirely costs a life, so as the wheel spins faster and your timing window narrows, prioritise a safe landing anywhere in the band over a greedy stab at the exact center. A calm, calibrated tap beats a hopeful one every time.