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Score 0
Time 60
Telegraph

Telegraph

Tap to send a dot, hold to send a dash. Match each Morse letter as it appears.

How to play

A letter appears with its Morse pattern below — dots and dashes. Send the pattern by tapping the screen.

More: full rules and tips

Quick tap = dot. Touch and hold (200ms or longer) = dash.

Send the symbols in order from left to right. Each correct symbol fills in. Get all of them right, and the letter scores a point — a new letter immediately replaces it.

Send a wrong symbol and the letter resets — you'll have to start it over. Wrong sends also cost you two seconds off the clock.

The pool of letters starts short (E, T, I, A, N, M) and grows longer as your score climbs. You have 60 seconds, and the clock starts with your first press.

Goal: score as many letters as possible before time runs out.

Tips & strategy

Two hundred milliseconds is the line. Tap and lift before that — dot. Hold past it — dash. Your first five letters all come from E, T, I, A, N and M — one or two symbols each, and never the same letter twice in a row — so use that opening stretch to calibrate the feel before longer patterns arrive.

Memorize the shortest letters by sight. E, T, I, A, N, M, S, O cover almost the entire early game. Once you can recognize them without reading, your hands move before your eyes finish parsing.

Wrong symbols reset the whole letter and cost two seconds. That's a high price for hesitation. If you're unsure about the next symbol, take an extra moment to look at the pattern before sending — a mistap costs the same two seconds as a two-second pause and also throws away the symbols you had already sent, so a one-second look is always the cheaper option.

The pool widens around score twelve. Four-symbol letters like B and Q start showing up. These reward deliberate sending — don't try to speed-tap through them. Slow down by half and let your rhythm carry you cleanly through the four symbols.