Three balls between two hands. Tap a side to throw — don't let two balls land in the same hand.
Two hands wait at the bottom of the screen. Three balls cascade between them — one in each hand and one always flying overhead.
Tap the left side of the screen to throw the ball in your left hand to the right. Tap the right side to throw the right hand's ball to the left. Each successful throw scores a point.
The rule that matters: only one ball per hand. If a flying ball lands in a hand that's still holding another ball, you drop both and lose a life.
Tap an empty hand and nothing happens — no penalty, no point, but you've broken your rhythm.
Three lives. The cascade speeds up as you score, giving you less and less time between throws.
Goal: keep the cascade going as long as you can. The longer you juggle, the higher your score.
Watch the ball in the air, not the balls in your hands. The flying ball is your clock — it tells you which hand is about to be full, and exactly when. Stare at the held balls and you'll always be reacting too late.
The rhythm is two taps per air-flight: one for each side. As the flying ball reaches its peak, throw the hand it's heading toward — that opens the landing zone. Then throw the other hand a moment later to keep the next loop alive.
Tapping an empty hand isn't a foul, but it confuses your rhythm. If you've just thrown a ball, that hand stays empty until the next ball arrives — don't tap it again expecting a throw. Wait. The cascade rewards patience more than panic.
The speed-up after score twenty is sharp. By forty you're tapping faster than you can think — at that pace the only thing that works is a fixed pulse. Lock in left-right-left-right at a steady beat and let the air-ball cue your finger, not your brain.