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Sandwich Shop

Sandwich Shop

A quick-fire order game behind the counter of a sandwich shop. Customers show what they want stacked between the bread, bottom to top; tap the fillings in that order and serve before their patience runs out. Every customer makes the next one a little less patient.

How to play

Tap the filling buttons at the bottom in the order a customer's sandwich shows, from the bottom up, then tap that customer to serve it. The bread goes on top and bottom by itself. Up to three customers wait at the counter at once, and each has a patience bar that empties as they wait.

More: full rules and tips

A customer's card shows the whole sandwich: bread at the bottom, the fillings in order, bread on top. Your plate in the middle shows what you have stacked so far, in the same way. The order of the fillings matters — lettuce then tomato is not the same as tomato then lettuce. If you stack something wrong, tap the bin to clear the plate and start again; nothing is lost.

A correct sandwich scores 10 points for every filling plus a tip of up to 20 for speed — the fuller the customer's patience bar when you serve, the bigger the tip. Serving a sandwich that does not match the customer's order, or letting a customer's bar run out, costs one of your three hearts, and that customer leaves either way. When the last heart is gone, the shop closes and the card shows your score and how many customers you served.

The shop starts with lettuce, tomato and cheese, and a new filling — ham, bacon, then egg — is added every four customers. Orders start with two fillings and grow by one every five customers, up to six. Every customer who arrives is about 3% less patient than the one before, and new customers turn up sooner after a seat frees up, so the counter keeps getting busier until you finally slip. The clock runs on real time, so customers keep waiting even if you switch away.

On a keyboard, keys 1 to 6 add fillings, Backspace empties the plate, and Q, W and E serve the first, second and third seat.

Tips & strategy

Read the order from the bottom. The card is drawn as the sandwich really stands, so the first filling you tap is the one just above the bottom slice. Say it to yourself as you go — "lettuce, tomato, cheese" — and your thumbs will follow. When two customers want sandwiches that start the same way, you can stack the shared part once and decide who gets it at the end.

Serve the angriest face first, but not blindly. The faces change from smiling to neutral to red when a bar drops below about a third, and those customers are about to cost you a heart. A short order that is nearly out of patience is usually worth more than a long one that still has time, because a lost heart costs far more than any tip. If an order is long and its customer is about to leave anyway, it can be better to let them go and keep the other two happy.

Do not rush the last tap. A wrong sandwich costs exactly as much as a customer walking out, so a quick glance at your plate before you serve is always worth the half second. The bin is free: if you notice a mistake, clear the plate at once instead of trying to finish it.

The tip rewards speed, but the fillings are where most points come from: a six-filling sandwich is worth 60 before any tip. Later orders are longer and every customer is less patient than the last, so the score grows quickly in the middle of a run and then the counter starts to overwhelm you. A good run is about staying calm when all three seats are full and the faces turn red.