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A bouncy aim-and-fire arcade game. Launch a ball from the top and watch it ricochet through a field of pegs, lighting up every one it touches; lit pegs pop once the ball is gone. Clear all the orange pegs to win the board, catch your ball in the moving bucket for an extra shot, and keep your run alive as the bucket speeds up and shrinks and the bonus balls dwindle board after board.
A launcher sits at the top of the board and a field of pegs fills the space below it. Drag anywhere on the screen to swing the launcher's aim left and right; a dashed guide shows the starting direction. Let go to fire a ball.
The ball falls under gravity and bounces off pegs and the side walls, lighting up every peg it brushes against. The lit pegs stay in place while the ball is still bouncing and pop, scoring their points, once it has left the board. Most pegs are blue, but some are orange — those are your targets. Pop all of the orange pegs on a board to clear it, which awards a bonus, refills some of your balls and lays out a new board with a slightly larger share of orange pegs. Every orange peg is placed where a shot can reach it. The refill shrinks as you go: four balls for each of the first four boards, then one fewer every four boards, and none from the seventeenth board on.
A bucket slides back and forth along the bottom. If your ball drops into it after popping at least one peg, you get that ball back, so timing a shot to land in the bucket keeps your supply topped up. The bucket moves faster and gets narrower on every new board, and from the nineteenth board on it is gone, so every run eventually ends.
You begin with ten balls and spend one with every shot. The counter in the top-left shows how many you have left and the one in the top-right shows how many orange pegs remain. When you run out of balls the game ends. Your total score carries across every board, so chaining big multi-peg shots and clearing boards quickly is how you climb the leaderboard.
Aim for clusters, not single pegs. A ball that enters a dense group ricochets several times and pops many pegs from one shot, while a clean shot into open space wastes a ball. Look for the angle that threads into the busiest part of the board.
Think one bounce ahead. The ball leaves a peg at a predictable reflected angle, so when an orange peg is tucked behind others, plan to strike a blue peg that will kick the ball sideways into the orange one rather than aiming straight at it.
Use the bucket deliberately. Catching the returning ball refunds a shot as long as it popped at least one peg, so when a shot has done its work and is about to fall, try to steer its final drop toward where the bucket will be — a few saved balls add up to many extra points over a run.
Clear the awkward oranges early. The last orange peg is often the one stuck in a corner or behind a wall of others; leaving it for last can cost you several balls. Spend your early, peg-rich shots opening up a path to the tricky ones while you still have plenty of ammunition.