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Xonix

A classic area-claiming arcade game. Venture out from the safe land to draw a line through the open sea, then loop back to claim everything you enclosed. A bouncing ball patrols the water, and it is deadly while your line is unfinished. Claim three-quarters of the board to advance, with another, faster ball waiting on every level.

How to play

The board starts as open sea ringed by a band of solid land. Your marker sits on that land, where it is completely safe. Swipe up, down, left, or right to steer it β€” it keeps moving on its own in the direction you choose.

To gain ground, swipe out into the sea. As your marker crosses open water it leaves a trail behind it. Bring that trail back to any land and the loop you have drawn is sealed: the trail becomes land, and every patch of sea your loop closed off β€” any region that no longer has a ball loose inside it β€” is filled in and becomes yours too. Carving a big bite of empty water is worth far more than a thin sliver.

The danger is the ball bouncing around the sea. While you are out drawing, if it strikes your unfinished trail, or runs into your marker, you lose a life. The instant you are safely back on land the trail is solid and the ball just bounces off it. Crossing your own trail also costs a life, so don't loop back over yourself.

Fill 75% of the board to clear the level. Each new level keeps your score and adds one more ball, a little faster than the last. You have three lives; lose them all and the game ends. Your total claimed area, plus a bonus for every level, is your score.

Tips & strategy

Take big bites, not nibbles. The land you gain is the whole region your loop seals off, so a wide, deep excursion that walls away a large pool of empty sea claims far more per trip than hugging the edge. Push out boldly when the ball is on the far side of the board.

Watch the ball before you commit, not after. The moment to start a cut is right after the ball has bounced away from the area you want; track where it is heading and carve into the space it just left. A trail is only dangerous while it is open, so the less time you spend out there, the safer the grab.

Keep your excursions short when the ball is near. A quick out-and-back that claims a small strip is almost always better than a greedy loop that the ball reaches before you can close it. Many small safe bites add up faster than one ambitious cut that costs a life.

Use the walls to wait. Your marker stops when it runs into the outer edge, so you can park in a corner and watch the ball's pattern without drawing anything. Bide your time there, then dart out the moment the water ahead is clear. As the levels stack up and more balls crowd the sea, that patience is what keeps your last lives alive.