Streak 0
Best

Your turn — roll

Ludo

The cross-shaped race board played all over the world. Roll a six to get a piece out of your base, run it all the way around the board, and bring it home before the three computer players bring theirs. Land on a rival and it goes straight back to the start. This is the quick version with two pieces each, so a game lasts a few minutes rather than half an hour.

How to play

Tap Roll. A six lets you move a piece out of your base onto your coloured starting square, and it also gives you another roll — up to three in a row.

When more than one piece can move, the ones you may choose light up with a white ring; tap the one you want. If only one move is legal it is played for you, so most turns are a single tap.

Landing on a square holding a rival piece sends that piece back to its base, except on the darker safe squares. To finish, a piece must travel the whole loop and then up its own coloured column, and the last step must be exact — an overshoot simply is not allowed. Get both pieces home before the other three and your win streak grows.

Tips & strategy

Two pieces changes the maths completely. With four you can afford to leave one exposed; with two, losing a piece that is forty squares along costs you most of a game. Treat the dark safe squares as stepping stones and plan your rolls to land on them when a rival sits close behind you.

The piece just ahead of an opponent is the one in danger, not the one behind. A rival needs an exact roll of one to six, so anything within six squares in front of an enemy piece is live. Before committing a move, glance backwards along the track: if both of your pieces would sit inside someone's six, move the more advanced one out of range first.

Bringing a second piece out is not automatically right. A six is worth more when it advances a runner that is already halfway home than when it puts a fresh piece on a starting square where three opponents will pass. Early on, get one piece moving and let it build a lead; bring the second out when the board ahead of it is clear or when your first is already safe in its column.

Exact-count finishing catches people out. A piece six squares from home needs precisely a six, and every other roll wastes the turn for that piece. Slow down as you approach: park a piece two or three away from the end rather than one, because there are more rolls that will finish it from there.