Drag to move
Drag to move
Bounce up platforms — drag to move and climb as high as you can.
Your character automatically bounces every time it lands on a platform.
Drag anywhere on the screen to move horizontally. The left and right edges wrap around, so leaving one side brings you in from the other.
The screen follows you up, but from your first jump it also scrolls up on its own, faster the higher you get. If it leaves you behind and you fall off the bottom, it's game over.
Goal: climb as high as possible. Score = height reached.
The screen does not wait for you: from your first jump it scrolls up on its own and speeds up as your height grows, so falling behind it is how most runs end. Overshooting matters less than it looks, because the sides wrap around and drifting off one edge just brings you in from the other. Make small, controlled horizontal drags and aim to land roughly centred on each platform rather than skimming its edge, where a slight miscalculation drops you into the gap.
Look up, not at your character, and pick your next landing spot while you are still rising from the last bounce. Because the bounce is automatic and constant, your only real job is steering, so think of it as lining up a ladder of platforms above you rather than reacting to each jump. Patience climbs higher than aggression here: a calm, accurate ascent reaches heights that frantic, over-corrected swiping never will.