Score 0
Time 60

Lasso

Draw a loop with your finger to lasso the animals inside it — but don't catch any wolves.

How to play

Animals wander across a pasture seen from above. Press anywhere and drag to draw a closed loop. When you lift your finger the loop snaps shut from the last point back to where you started.

Every sheep, cow, or golden sheep inside the loop is caught — sheep are worth 1 point, cows 2, golden sheep 5. Catching several in a single loop multiplies your score: two animals × 1.5, three × 2, four or more × 3.

Wolves wander in too. A wolf inside your loop costs 2 points — and the entire loop scores zero. Keep wolves out.

Loops that are too short or barely enclose anything are discarded with no penalty. You have 60 seconds.

Goal: highest score.

Tips & strategy

Don't lasso the first sheep you see — wait until two or three animals drift close together and catch them all in a single loop, because the multiplier turns a modest haul into a big one. A cow plus a sheep plus a golden sheep in one wide loop scores far more than three quick small loops, since you also save the seconds you would have spent drawing extra circles.

Watch wolf paths before committing. Wolves move faster than the herd and will sometimes walk into a loop you've already started, blowing the whole catch to zero. If you see a wolf curving toward your target cluster, either close the loop fast before it arrives, or draw a tighter loop that excludes it. When you must abandon a loop, lift your finger after a very short stroke — short loops are ignored without penalty, which is far cheaper than a wolf-tainted big loop.