Drop coins onto a sliding pusher that shoves them off the edge. Whatever falls off counts.
You get 20 coins. Tap anywhere on the playfield to drop one at that horizontal position from the chute above.
A gray pusher bar sweeps down and back up across the tray on a fixed rhythm. When the bar moves down, it shoves coins toward the bottom edge. When it retracts, it leaves them in place. The whole tray is also tilted slightly, so coins drift toward the edge on their own and bump each other forward.
A coin only counts when it falls off the bottom. Coins that pile up on the tray are still in play โ the next push or coin landing on them can knock them over the edge later.
After all 20 coins are dropped you get a few seconds for the tray to settle, then the run ends.
Goal: push the most coins off the edge.
Drop on the back row, not the front. A coin landing in empty space at the bottom of the tray just sits there until the pusher reaches it โ wasted opportunity. A coin dropped behind a stalled cluster, on the pusher's natural strike line, transfers force through the whole stack the next time the bar sweeps. One well-placed coin can knock three others off.
Watch the pusher's rhythm before you spend. The bar takes about three seconds per cycle, and almost all its push happens on the downstroke. Coins dropped right before that downstroke get carried by it; coins dropped right after it just sit through the long return. Time your drops so the pusher is about to push, not just finished pushing โ that's where the same coin becomes worth two or three.