←
Score 0
Best -
Coin Pusher

Coin Pusher

Drop coins onto a sliding pusher that shoves them off the edge. Time each drop under the moving lamp to turn it gold.

How to play

You get 20 coins. Tap anywhere on the playfield to drop one from the chute above at that horizontal position. A yellow bonus lamp slides back and forth along the chute: a coin dropped while it is under the lamp becomes a gold coin worth 2 to 10 points — the closer to the lamp's dark centre line, the more. Any other coin is worth 1. The lamp speeds up a little with every coin you drop.

More: full rules and tips

A gray pusher bar sweeps down and back up across the tray on a fixed rhythm. When the bar moves down, it shoves coins toward the bottom edge. When it retracts, it leaves them in place. The tray is only slightly tilted: friction stops a coin as soon as it lands on it, so a coin moves only when the bar shoves it or another coin knocks into it.

A coin only counts when it falls off the bottom. Coins that pile up on the tray are still in play — the next push or coin landing on them can knock them over the edge later.

After all 20 coins are dropped you get a few seconds for the tray to settle, then the run ends.

Goal: the highest total — push as many coins off the edge as you can, and make them gold.

Free to play, points only: the coins exist only inside the game, so there is no real money, no betting and no prizes — each coin that falls off simply adds its points to your score.

Tips & strategy

Pick one column and let the lamp come to you. Coins slide straight down from where you tap, so a file of coins in one spot shoves the ones ahead of it toward the edge, while coins spread across the width stop side by side and often never fall. Keep your finger over one spot — the middle works — and tap the moment the lamp's centre line crosses it. Chasing the lamp across the tray earns gold, but the coins scatter and scattered coins rarely score.

Leave about a second between coins. The bar needs time to clear each coin before the next one lands, and tapping in a hurry jams the pile. Waiting for the lamp to come round usually spaces your drops out anyway. The lamp gets faster with every coin, so the last few are the hardest to centre: watch it cross your spot once before you commit, and tap on the line rather than when it first touches your finger.

A coin's value is fixed the moment you drop it, but it only counts if it falls off. The last one or two coins usually stay on the tray because nothing comes behind them to push, so the gold you earn early matters most. After the twentieth coin the tray gets only a few seconds to settle before the run ends.