Drag to move the paddle
Drag to move the paddle
Keep the ball alive by bouncing it off your paddle.
A ball bounces inside the box, falling toward your paddle at the bottom. It starts moving when you first touch the box.
Touch or drag anywhere in the box: the centre of the paddle jumps to your finger. The angle of the bounce depends on where the ball hits the paddle — even a dead-centre hit leaves at a slight angle, and the edges send it off at up to 60 degrees.
Each successful hit adds 1 to your score and makes the ball 4% faster, with no top speed. If the ball gets past the paddle, game over.
Goal: as many hits as you can.
The single most useful thing to learn is that the bounce angle depends on where the ball strikes the paddle, not on luck. Hit it with the centre of the paddle for a steep, predictable return that still leans about six degrees to one side; catch it with the edge to send it sharply sideways. Once you internalise this, you stop reacting to the ball and start aiming it.
As your score climbs the ball keeps speeding up with no limit, so survival becomes about position rather than reflexes. Drift the paddle back toward the middle after every hit, because a centred paddle can reach a ball heading to either side, while a paddle stuck in a corner is one awkward bounce from death. Track where the ball will be, not where it is — your hand should already be moving to the landing spot while the ball is still high.