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Best -
Slalom

Slalom

Carve a fixed 16-gate course against the clock. Every run is the same hill, so the stopwatch only measures your line.

How to play

Touch the slope and hold. Your skier steers toward your finger — slide the finger left and right to draw a line down the hill. Lift the finger and the skier holds its current course.

Pass between the two poles of every gate. Red gates lean left, blue gates lean right, and they alternate, so you have to cross the fall line again and again. Missing a gate costs 2 seconds, added to your time at the finish.

Speed is the whole game. Gravity accelerates you the moment you point the skis down the hill, but every sideways push scrubs speed off — the harder you carve, the slower you go. Passing a gate close to the inside pole keeps you fast; swinging wide does not.

The course never changes: 16 gates, same offsets, same order, every single run. Your final time is the clock plus any penalties, and the Hall of Fame keeps the fastest.

Tips & strategy

Look two gates ahead, not one. The skier cannot change direction instantly — lateral speed builds up over a fraction of a second — so the turn you start now is really aimed at the gate after the one in front of you. Racers who only react to the nearest gate arrive late and wide on every second gate.

The fastest line is not the shortest one. Because sideways movement scrubs speed, a run that zig-zags hard between the poles bleeds momentum on every turn, while a smoother, rounder line that brushes the inside pole carries speed into the next section. Tight and calm beats sharp and busy.

Decide early whether a missed gate is worth chasing. Two seconds is a big penalty, but so is the speed you lose lunging back across the hill. If you are already past a gate's line, forget it and set up cleanly for the next one instead of throwing away the rest of the run.

The course is identical every time, so treat it like a real race hill: learn where the offsets grow, memorise the two or three places where the gates stay on the same side, and rehearse those sections. Almost all of the improvement between your first run and your tenth comes from knowing what is coming, not from faster fingers.