Time
0:00
Best
—
A classic patience with a sting: build all four suits from King down to Ace inside seven columns, moving any face-up card along with every card stacked below it. Four columns hide three face-down cards each, and three spare cards wait to be dealt once. Every deal has been checked to be solvable, and your time is your score.
All 52 cards are dealt into seven columns of seven, with three left over. The first four columns start with their top three cards face down; everything else is face up. Your goal is to gather each suit into one column running from King down to Ace.
Tap any face-up card to move it. It travels together with every card below it in its column, whatever those cards are, and lands on the end of the column whose last card is the same suit and exactly one rank higher. Because every card has only one possible parent, a tap is always a complete move — if the card has nowhere to go, the message line tells you so.
An empty column accepts only a King, and the King brings its whole stack with it. When a face-down card becomes the last card of a column it turns face up. The Deal 3 button places the three spare cards on the ends of the first three columns; it can be used once, at any moment you choose.
When a column holds a complete run of one suit from King to Ace it is cleared from the table and one of the four markers at the top lights up. Clear all four suits to finish. Undo is unlimited. Every deal has been checked by a solver, so a solution always exists, and your time is your score.
Work towards the face-down cards first. The twelve hidden cards in the left four columns are where deals are won or lost, and every move that brings one of them closer to the end of its column is worth more than a move that merely tidies a run. A King buried above face-down cards is especially valuable to release, because its column can then empty out.
Think about what a move leaves behind rather than what it carries. When you move a card, the card that was above it becomes the new end of that column and decides what can land there next. Before tapping, check which card that will be and whether its one-lower partner is somewhere you can reach.
Empty columns are rare and precious because only a King can use one. Try to have a King ready — ideally one sitting on top of a long jumble — before a column empties, and avoid emptying a column early just because you can.
Hold the Deal 3 button until it helps. The three spare cards land on columns one to three, and they can bury exactly the card you were about to free. Deal once those columns end in cards you no longer need, or when you are stuck. Undo is free, so if a line of play fails, step back to the last real choice and try the other branch.