Streak
0
Best
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A twist on five-in-a-row. Each turn you drop a marble and then rotate one of the board's four 3×3 blocks a quarter-turn — so the line you just built can spin away, and a spin can finish a line out of nowhere. Outwit the computer to make five in a row, and keep your winning streak alive as it sharpens up with every round.
The board is six by six, split into four 3×3 blocks with a small gap between them. You play the blue marbles and move first; the computer plays red.
A move has two parts. First tap any empty cell to drop your marble there. Then tap one of the curved arrows shown on a block to rotate that whole block a quarter-turn, clockwise or counter-clockwise — the rotation is compulsory and is part of the same move. Before you rotate you can tap a different empty cell to change where your marble goes.
The goal is five of your marbles in a straight line — horizontal, vertical, or diagonal — measured after the rotation. Because every move ends with a twist, a line is never safe and can also appear suddenly, so watch both colours. If a rotation makes your opponent's five instead, they win; five for both at once is a draw.
Win the round and your streak goes up by one and a fresh board begins, with the computer playing a touch sharper. Lose a single round and the game ends — your streak is your score.
Think of placement and twist as one weapon, not two. The strongest moves build a threat with the marble and a second threat with the rotation at the same time, so even if the computer blocks one, the other survives. Single threats are easy for it to answer.
Guard against the spin, not just the stones. A row of four that looks won can be wrecked — or completed for your opponent — by the next rotation. Before you commit, glance at what each block would look like turned both ways.
The centre cell of each block never moves when that block rotates. Those four fixed centres are the most reliable anchors for a line, because a twist can't slide them around; build through them when you can.
Use rotations to attack the computer's shape, not only to help your own. Twisting a block that holds three of its marbles can scatter them and buy you tempo, which matters more as your streak climbs and it stops making mistakes.