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Best
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The classic bubble popper. Aim the launcher and fire bubbles up to match three or more of the same colour — matched groups burst, and any bubbles left hanging drop with them. New rows creep down every few shots. Clear them before they reach the bottom!
Drag anywhere to aim the launcher at the bottom of the screen; a dotted guide shows the path, and you can bank shots off the side walls. Release to fire the current bubble. It flies up and sticks to the ceiling or to the first bubble it touches.
Whenever a bubble joins a group of three or more of the same colour, the whole group pops. Better still, any bubbles that were only held up through the popped group are now disconnected from the ceiling, so they drop too — setting up these chain drops is how big scores happen.
Every few shots the entire field pushes down by one row of fresh bubbles. If any bubble crosses the line just above the launcher, the game ends. Your score is the number of bubbles you clear, so keep the board short and hunt for big drops.
Hunt for drops, not just matches. Popping a group of three scores three, but if that group was the only thing holding up a dozen bubbles below it, all of them fall for free. The best shots collapse a whole hanging section, not just the three you hit.
Learn the wall bounce. The dotted guide shows how a shot ricochets off the side walls, letting you curl a bubble into a colour tucked in a back corner that you could never reach with a straight shot. Many of the highest-value targets are only reachable by banking.
Don't fire blind when colours are scarce. The launcher only loads colours still on the board, but as a colour dwindles you may waste a shot. If your current bubble has no good home, deliberately park it somewhere harmless rather than starting a new isolated cluster low down.
Keep the board shallow. Every few shots a new row drops, so a field that is already deep gives you very little margin. Spend some shots trimming the lowest, widest part of the board even when a flashy match beckons up top — surviving longer always beats one big turn.