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A one-touch momentum arcade. Your flyer rolls over endless rolling hills; hold to dive down the slopes and build speed, then release at the crest to launch into the air. Time your dives and landings to keep your momentum and cover as much distance as you can in sixty seconds.
Your little flyer moves forward on its own, riding up and down a landscape of rolling hills. You have a single control: press and hold anywhere on the screen to dive.
Diving makes gravity pull much harder. On a downslope that is exactly what you want โ holding sends you swooping down the hill and your speed climbs fast. As you reach the top of a hill, let go: with normal gravity you keep your speed and sail off the crest into the air.
The whole game is in the landing. Come down so that you meet the next downslope at a shallow angle and you glide on with almost no speed lost; smack into a rising slope or land flat and belly-first, and your speed bleeds away. Good runs are a smooth rhythm of dive, launch, dive, launch. A timer counts down from sixty seconds, and your score is the distance you travel before it runs out, so chase that perfect rhythm and beat your best.
Hold all the way down a slope, release at the top. The single most important habit is matching your press to the hill: thumb down the moment the ground tips downward, thumb up the instant it starts to rise. That alone turns a sluggish run into a fast one.
Launch off crests for free distance. A well-timed release at a peak sends you flying through the air, where you cover ground at full speed without the hill slowing you. The faster you were going at the lip, the longer the jump.
Dive in the air to set up the landing. While airborne you can still hold to drop faster, so use it to steepen your fall and meet the upcoming downslope tangentially. Arriving parallel to the slope is what preserves your speed.
Don't over-dive into valleys. Holding through the bottom of a dip and into the next upslope just brakes you hard. Ease off as the ground bottoms out so you carry your speed up and over, rather than slamming into the rise.