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A maze-chase classic. Munch every dot in the maze while three ghosts hunt you down. Snap up a flashing power dot and the tables turn — the ghosts flee and you can eat them for a chain of points. Clear the maze to advance to a brand-new one. How long can you survive on three lives?
Swipe up, down, left, or right to set your direction. Your muncher keeps gliding that way through the maze on its own, turning down whichever corridor you point it at, so you steer by swiping just before a junction.
Every small dot you pass over is eaten and scores points. Clearing all of the dots completes the maze and drops you into a freshly generated one, a little faster than the last. Three ghosts roam the maze and home in on you; if one reaches you, you lose a life, and the run ends when your three lives are gone.
In each maze sit a few big flashing power dots. Eat one and for several seconds the ghosts turn blue and run away — now you can chew them up for a fast-growing chain of bonus points, and each eaten ghost scuttles back to the centre to recover. The mazes are always full of loops with no dead ends, so there is always a way out if you keep moving and think a step ahead.
Cut corners at junctions. Because you turn the instant you reach an opening, swiping a touch early lets you round a corner without losing any ground — ghosts that chase in a straight line can't corner as tightly, which is how you build a gap.
Save power dots for when you're cornered. A flashing dot is most valuable as an escape, not a snack. If ghosts are closing in from two sides, lead them toward a power dot, grab it, and turn the ambush into a feast.
Eat ghosts in a cluster for the chain. The bonus doubles with each ghost eaten on a single power dot, so it pays to gobble a power dot when two or three ghosts are bunched nearby rather than scattered across the maze.
Keep moving and use the loops. Standing still lets the ghosts surround you. Circle a loop and you can run from a chaser indefinitely; the trick is grabbing the dots along your escape route so you make progress while you flee.