Cross a dark room past rotating spotlight cones. Don't get caught in the beam.
You're a blue dot at the bottom of a dark room. A green exit pad sits at the top. Between you and the exit, spotlights rotate in fixed positions, each sweeping a cone-shaped beam through the room.
Drag your finger across the screen to move. Your dot chases your finger at a fixed speed โ wherever your finger goes, the dot heads toward it. Lift your finger to stop.
If any spotlight cone touches you, you're caught: a brief red flash, then you respawn at the bottom and have to start the crossing over.
Reach the exit and the level clears. Score climbs by one. The next level has more spotlights, faster rotation, or both.
You have 60 seconds. The clock keeps running through getting caught, so every catch costs time even if it costs no score.
Goal: clear as many crossings as you can before time's up.
Watch the cones, not your dot. Beginners stare at the player trying to keep it safe; experts watch the cones' rotation and time their crossings to the gap between sweeps. The cones rotate at constant speed, so the gap between two adjacent cones also moves predictably โ slot yourself into that gap and ride it across the room.
When a single cone covers your path, don't wait at the edge of its sweep. Move just before the cone reaches you, so when it arrives you're already past its leading edge. Hesitating until the cone is on top of you forces a retreat the way you came, and retreats burn the time you can't afford to waste.
Later levels add cones that rotate in opposing directions. The intersection of two opposing sweeps is the only stable safe zone โ narrow, but stable, because both gaps align there. Treat it as a waypoint between safer regions rather than as a destination, and plan the two halves of the crossing around its timing.