Read the shot and dive to the right zone. Save the ball before it reaches the net.
Each round a striker takes a shot at one of six zones in the goal โ three columns (left, center, right) by two rows (high, low). You play the goalkeeper.
After a brief windup the ball flies from the striker toward one of those zones. Watch the trajectory and tap the zone you think it's heading to. Your dive locks the instant you tap, so commit only when you've read the shot.
A correct dive saves the ball and scores you a point. A wrong dive โ or no tap before the ball arrives โ concedes a goal and costs you a life.
You start with three lives. As your score climbs, the windup shortens and the ball flies faster, leaving less time to read each shot.
Tap anywhere on screen to dive: the left/center/right column is set by where you tap horizontally, the high/low row by where you tap vertically.
Goal: save the most shots before you lose all three lives.
Don't tap the moment the striker fires. The first eighth of the ball's flight is too brief to read direction reliably โ wait until the ball has covered a quarter of the way and the column will be clear, then commit. Tapping the instant of release is a coin flip; tapping a beat late is an informed decision.
Read columns before rows. Left, center, right shows up in the ball's horizontal motion within the first few frames. High versus low takes longer because the row is determined by vertical velocity, and you only know that once you can compare the ball's drop rate to a baseline. If you must commit early, lock the column first and guess high โ strikers tend to favor power over placement, and the high row is more common.
When the windup gets short in later rounds, you lose pre-shot composure time. Between rounds, reset your eyes to the striker so you're not still tracking the last ball when the next windup begins.