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Time 30.0
Score 0

Math Sprint

Solve as many math problems as you can in 30 seconds.

How to play

An arithmetic problem (+, โˆ’, ร—) appears with 4 answer choices.

Tap the correct answer to advance. Wrong taps cost 2 seconds.

Goal: solve as many as possible in 30 seconds.

Tips & strategy

Speed here comes from skipping full calculation, not from doing arithmetic faster. For multiple-choice answers you can often eliminate options by their last digit or their size alone โ€” if the sum must end in 7, the only choice ending in 7 is correct without finishing the maths. Estimation knocks out the obviously-too-big or too-small answers in a glance.

Because a wrong tap costs two seconds, never gamble on a problem you have not actually read; that penalty erases several correct answers. Keep your thumb near the centre of the four choices so any of them is a short move away, and settle into a metronome rhythm. A steady stream of certain answers always outscores a fast burst broken up by mistakes.