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Slash the ropes

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A bite-sized physics puzzle in the spirit of cut-the-rope games. A piece of candy dangles from one or more ropes above a hungry little green monster. Slash a rope with your finger and the candy obeys gravity — it swings on the ropes that remain, or drops free. Time your cuts so it sails through the three stars and lands right in the monster's mouth. Each level is a small puzzle of angles and timing; clear all five and collect as many stars as you can.

How to play

The candy starts hanging from one or two ropes, each tied to a fixed pin. Below it waits a green monster with an open mouth — that is your target. The three yellow stars are bonus pickups scattered along the way.

To play, drag your finger across a rope to cut it. The instant a rope is gone, the candy is pulled by gravity: if other ropes still hold it, it swings like a pendulum around their pins; if nothing holds it, it falls and arcs freely.

The whole puzzle is timing and release. On a single-rope level, cutting at the bottom of a swing flings the candy sideways, while cutting when it hangs straight drops it down. On a two-rope level, cutting one rope sets the candy swinging from the other, and cutting the second at the right moment launches it on the arc you want.

Guide the candy so it touches the monster's mouth to clear the level, ideally passing through all three stars first. If the candy flies off the screen or falls past the monster, the level simply restarts and you try again — no penalty beyond the stars you missed.

There are five levels. Your score is the total number of stars you collect across them, up to fifteen, so going for every star — not just the mouth — is the real challenge.

Tips & strategy

Watch the candy before you cut. While it hangs and swings, picture the line it will take once a rope is gone — gravity simply continues whatever motion it already has. Cutting is committing to that trajectory, so wait until the swing points where you need it.

Use the bottom of the swing for distance. A rope cut at the lowest point of a swing converts all that speed into sideways flight, carrying the candy across the screen. To drop it nearly straight down, cut when it is momentarily still at the top of a swing instead.

The stars usually mark the intended path. On most levels the three stars trace the arc the designer expects the candy to travel, so if you aim to sweep through all three, you are also lining up the cut that reaches the mouth.

Missing costs nothing but a retry, so experiment. Because a failed attempt just resets the level with no penalty, the fastest way to learn a tricky board is to try a cut, watch where the candy goes, and adjust the timing next run. Go back for the stars you missed before moving on.