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Slash the ropes
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A bite-sized rope-cutting physics puzzle. A piece of candy dangles from one or more ropes above a hungry little green monster. Slash a rope with your finger and the candy obeys gravity — it swings on the ropes that remain, or drops free. Time your cuts so it sails through the three stars and lands right in the monster's mouth. Each level is a small puzzle of angles and timing; clear all five with as many stars, in as little time, as you can.

How to play

The candy starts hanging from one or two ropes, each tied to a fixed pin. Below it waits a green monster with an open mouth — that is your target. The three yellow stars are bonus pickups scattered along the way.

More: full rules and tips

To play, drag your finger across a rope to cut it. The instant a rope is gone, the candy is pulled by gravity: if other ropes still hold it, it swings like a pendulum around their pins; if nothing holds it, it falls and arcs freely.

The whole puzzle is timing and release. On a single-rope level, cutting at the bottom of a swing flings the candy sideways, while cutting when it hangs straight drops it down. On a two-rope level, cutting one rope sets the candy swinging from the other, and cutting the second at the right moment launches it on the arc you want.

Guide the candy so it touches the monster's mouth to clear the level, ideally passing through all three stars first. If the candy flies off the screen or falls past the monster, the level restarts and you try again — the stars reset with it, and the clock keeps running.

There are five levels, and a clock runs from the moment you press Start until the last candy is eaten. Stars come first: the total you collect, up to fifteen, decides your rank, and between equal star counts the faster time wins. So go for every star — not just the mouth — but don't dawdle.

Tips & strategy

Watch the candy before you cut. While it hangs and swings, picture the line it will take once a rope is gone — gravity simply continues whatever motion it already has. Cutting is committing to that trajectory, so wait until the swing points where you need it.

Use the bottom of the swing for distance. A rope cut at the lowest point of a swing converts all that speed into sideways flight, carrying the candy across the screen. To drop it nearly straight down, cut when it is momentarily still at the top of a swing instead.

The stars usually mark the intended path. On most levels the three stars trace the arc the designer expects the candy to travel, so if you aim to sweep through all three, you are also lining up the cut that reaches the mouth.

A miss costs only a few seconds, so experiment while you learn. A failed attempt resets the level, stars included, so the quickest way to learn a tricky board is to try a cut, watch where the candy goes, and adjust the timing next attempt. Once the candy reaches the mouth the next level starts — there is no going back for missed stars, so be sure of all three before you make the final cut.