A wickedly clever little dice duel, made famous by Cult of the Lamb. You and your opponent each guard a grid of three columns. Take turns rolling a single die and dropping it into one of your own columns — but where you place it is everything. Stack matching numbers together and they multiply into a fortune; drop a die that matches one in the enemy column across from it, and you smash theirs to dust. It's part luck, part cold arithmetic, and every roll is a tiny gamble: build your own tower or wreck the other's. When a board fills up, the bigger score takes the win. Quick to learn, sharp to master, and over in a couple of tense minutes.
There are two grids: yours along the bottom and the AI's along the top. Each grid is three columns wide and three slots tall. The board starts empty.
On your turn a die is rolled for you, shown in the middle of the screen. Tap any of your three columns that still has room, and the die drops into it. Your columns fill from the bottom up; the AI's fill from the top down, so the two of you face each other across the table.
Scoring rewards stacking the same number in one column. A lone die is just worth its face value, but two of a kind in the same column are worth the value times two, twice over — two 4s make sixteen, not eight — and three of a kind multiply by three: three 4s are worth thirty-six. Each column shows its current score, and your grand total is the sum of all three.
The twist is the attack. When you place a die, look straight across at the AI's matching column: every die there of the same number you just played is instantly destroyed and removed from their board. So a single well-aimed die can wipe out a column they spent several turns building — and they can do the same to you.
The game ends the moment either board is completely full. Whoever has the higher total score wins. Beat the AI to extend your win streak; each win lets the AI think a little further ahead.
Attack as often as you build. A die that erases two stacked 6s in the AI's column does far more than the same die sitting quietly in yours — it removes seventy-two points from them. Whenever your roll matches a number they've doubled or tripled across the table, smashing it is almost always the right move.
Guard against the same threat. Avoid stacking a tall column of one number opposite an empty enemy column, because a single matching roll can wipe the whole thing out. Spread risk: a column they can only partly destroy is safer than one big juicy target.
Multipliers beat spreading out. Because pairs and triples multiply, two 5s in a column (fifty points) crush five different mid dice scattered around. When you roll a number you already have in a column, doubling up is usually worth more than starting somewhere new — as long as you're not handing the AI an easy smash.
Low rolls still have a job. A 1 or 2 is poor for scoring, but it's perfect for filling an awkward slot or, better, for destroying a 1 or 2 the AI has tucked away. Don't waste a column's last space on a number you'll regret — but do use small dice to attack and to deny.