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Falling-jewel match game. A column of three gems drops in; move it, cycle the colors, and line up three or more of the same color in a row, column, or diagonal to clear them. Chain reactions score big.
A column of three colored gems falls from the top. Tap to the left or right of the falling column to slide it one lane that way; each tap moves it one lane. Tap directly on the falling column to cycle its three colors, shuffling which gem is on top. Swipe down to drop it instantly.
When the column lands it locks in place. Any line of three or more gems of the same color — horizontal, vertical, or diagonal — clears and the gems above fall down to fill the gap. If that fall creates a new line, it clears too, and the chain keeps going. Long chains are where the big scores come from.
The board is six lanes wide. Clearing gems earns points, and chains multiply the reward, so try to set up stacks that collapse in sequence rather than clearing one line at a time.
The gems fall faster as your score climbs, up to 3,300 points; from there a sixth gem color joins the mix. After the 80th column, rows of gems start rising from the bottom of the board, and they come more often with every column you drop, so the board keeps filling. New columns always enter at the top of the third lane from the left. The game ends when that lane has no room for a new column, or when a rising row would push a gem out of the top. The other lanes can fill to the ceiling without ending the game. Play for the highest score you can and a spot in the Hall of Fame.
Keep the colors sorted by lane. If you mostly send each color to the same side of the board, you build tall single-color stacks that are one gem away from clearing, and a single well-placed column can trigger them all. A messy, rainbow-spread board clears slowly and creeps up to the ceiling.
The color cycle is your most powerful tool, because a falling column has only three gems but you choose their order. Before it lands, decide which gem you want at the bottom to complete a line, and tap to rotate it there. Often the same column can either finish a horizontal trio or extend a vertical one — pick whichever keeps your stacks low.
Diagonals are easy to forget and easy to exploit. Because matches count in four directions, a gem dropped into a staircase of its own color clears even when no row or column is full. When a board looks jammed, scan the diagonals for a near-complete line that a single gem can finish.
Chains beat clears. Instead of erasing every trio the moment you can, leave a low row primed so that clearing the stack above it drops fresh gems into a second match. Two linked clears are worth far more than two separate ones, and a three- or four-step cascade can rescue a board that was nearly buried. Stay calm, keep the stacks even, and only rush when the gems near the top.