Total 0
Best

Tap ROLL to start

Upper 0 / 63 +35 at 63

Yatzy

Roll 5 dice across 13 turns. Score upper faces and combos to rack up points.

How to play

Each game has 13 turns. In every turn you may roll the dice up to 3 times.

Tap ROLL to roll. After the first roll, tap any die to hold it (it won't reroll). Tap again to release. Choose which dice to keep, then tap ROLL again.

When you're done, tap one of the 13 category buttons to lock that turn's score there. Each category can only be used once.

**Upper section** (1s through 6s): score = sum of dice showing that number. If your upper total reaches 63, you earn a +35 bonus.

**Lower section** combos:
• Three of a kind: sum of all dice (need 3+ same)
• Four of a kind: sum of all dice (need 4+ same)
• Full House: 25 (need 3+2 same)
• Small Straight: 30 (need 4 consecutive)
• Large Straight: 40 (need 5 consecutive)
• Yatzy: 50 (5 of a kind)
• Chance: sum of all dice (no requirement)

If a roll doesn't fit a combo, you can still lock it there for 0 — useful when forced.

Goal: highest total across the 13 categories + upper bonus.

Tips & strategy

The single biggest swing in the whole game is the +35 upper bonus for reaching 63 in the number section, which is roughly three of each face. Treat that bonus as a target from turn one: bank decent counts of the higher numbers early, and never throw away a strong roll of 4s, 5s or 6s into a lower combo if your upper total still needs it. Falling a few points short of 63 quietly costs you a huge chunk of score.

The other half of the skill is using your three rerolls and choosing where to lock each result. Hold toward whatever pays the most given what you already rolled, and remember Chance and the upper boxes are graceful places to dump a bad roll for points rather than zeroing a precious combo. When a category is hopeless, sacrifice your weakest one (often the 1s) instead of wrecking a category you can still fill well later.