Score
0
Best
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Tap a tube to pick it up, then tap another to pour. Only the top color pours, and only onto matching color or into an empty tube. Sort every tube into a single color before your moves run out.
Each tube holds up to four layers of colored liquid. Tap a tube to lift it (it rises slightly); tap a second tube to pour the lifted tube's top color onto it. If the top of the destination doesn't match, nothing happens and the selection clears. Tapping the same tube twice cancels.
A level is solved when every tube is either empty or filled with one color only. Each pour costs one move. Clear the level under the move budget to advance. Run out of moves before solving and the run ends. Use the restart button to retry the current level — the score stays.
Read the top layers before you touch anything. The only color that ever leaves a tube is the one on top, so the colors hiding underneath are locked until you free them. Before your first move on a level, scan the tube tops and ask: which color am I one move away from collecting onto a single tube? That's almost always your opening move, because clearing a top reveals what's beneath and changes every subsequent option.
Empty tubes are an opening move's reward, not a parking lot. The two empty tubes you start with are precious — every color you dump into them takes a future pour to undo. Use them only when the move enables a bigger consolidation (e.g., emptying a top stack of red into the spare, so you can then pour several yellow on top of yellow). Filling a spare with a single color is fine; filling it with a mixed leftover is almost always a dead end.
Match runs, not single layers. When pouring, the game moves not just the top layer but every consecutive same-color layer beneath it, all in one move. That means a tube whose top three layers are blue counts as one move to relocate — not three. Plan around these runs: stacking colors so they form long runs in the source tube is exactly what makes the late-game cleanup fast.
The last two colors are the hardest to separate. Around the end of a level you'll often have two tubes that each contain a mix of the same two colors. The only way to separate them is to use a third empty/single-color tube as a temporary holding bay. Save at least one spare tube — even a half-filled one with the right top color — for this endgame swap. Filling every tube in the midgame is a classic way to lock yourself into an unsolvable position.