Score
0
Best
-
Slide mugs of beer down three counters to push thirsty customers back to the door — but waste a mug on an empty bar and you'll pay for it.
Three horizontal bar counters. Customers walk in from the left and shamble toward you on the right. If any customer reaches your end of any counter, you lose a life.
Tap a counter to slide a fresh mug of beer down it from the right end. The mug slides left fast. When it touches a customer, the customer gulps and gets shoved back several steps. Multiple hits push them all the way back to the door — each customer who walks back out the door is worth 100 points.
A mug that slides all the way off the left edge (nothing to hit) costs you a life — wasted beer. Pick your bar, pick your timing.
Three lives, escalating waves. Each wave adds customers and quickens their pace; clear all customers to advance. Game ends when lives reach zero.
Don't fire on an empty counter. A wasted mug costs the same as letting a customer reach the bar, so reflex-tapping is the fastest way to bleed lives. Wait until at least one customer is on a counter before you tap it.
Layer your throws on close customers. Each hit shoves them back, but the shove distance is fixed — if a customer is two steps from your end, two quick mugs is the minimum to save the lane. One mug only buys you time; you'll still need follow-up.
The most dangerous lane is the one you're not watching. When two counters fill up at the same time, the one without a mug in flight is your problem. Mugs already travelling will handle themselves — your eyes should be on the lanes that are unprotected.
Later waves spawn customers in clusters. When you see a fresh customer arrive at the door of an already-busy lane, ignore it and finish processing the lane that's closer to your bar first — the new arrival has the full length of the counter to walk, which is plenty of time.