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Snake Blocks

Drag to steer a snake of balls. Smash numbered blocks if you have enough balls — collect orbs to grow.

How to play

Drag anywhere on the screen to position your snake of balls horizontally. The snake follows your finger across four lanes.

Numbered blocks descend from the top. To smash a block, your snake must have AT LEAST as many balls as the block's number. Hitting a block consumes balls equal to the block number; if you don't have enough, the game ends instantly.

Yellow orbs grant +1 ball each. Big yellow orbs grant +5. Collect them to survive bigger blocks.

You can dodge blocks by sliding into open lanes — most rows have at least one gap. But ignoring blocks means you don't score. Score = blocks destroyed.

Speed and block numbers ramp with score. The game ends when you hit a block bigger than your snake.

Tips & strategy

Snake growth is exponential, not additive. A snake of 30 can smash a row of 10+10+10 with no balls used inefficiently. A snake of 10 hitting a 12-block dies. Spend the early game collecting every orb you can, even if it means dodging easy 1- and 2-blocks; the snake size you build in the first 20 seconds determines how far you'll get.

Don't chase orbs into traps. An orb in a lane with a 50-block right behind it is bait. If you're at snake 30 and the lane behind has a 50, taking the orb means you commit to the 50 next — and you'll die. Read 2-3 rows ahead before sliding.

The optimal lane often switches. Many players camp the left lane out of habit. The block layout is random — keep your eyes on which lane has the cheapest block (or a gap) for the next row, not which lane you happen to be in.

Late-game survival is a math problem: every block you take subtracts from your balls, every orb adds back. If you're plowing through 25-blocks while orbs only add 1, you bleed out. When blocks get too big to break sustainably, prioritize dodging through gaps over destruction. Score plateaus less impressively than an early-clean death.