Score
0
Best
-
You're the air traffic controller. Drag a path from each incoming plane to the runway — and don't let two of them touch in the sky.
Planes enter from random edges of the screen and continue in a straight line at whatever heading they came in with. Each plane needs to reach the runway on the right, approaching from the left side of the airport rectangle (a green arrow shows the required direction).
Touch any plane and drag your finger to draw its flight path. Release and the plane will fly along the path, then continue straight from the last point. Touching the same plane again replaces its current path.
A plane that crosses the airport rectangle while facing roughly east lands and scores 100. A plane that flies off any other edge of the screen is lost — a small score penalty. Two planes touching anywhere in the sky ends the game instantly.
Difficulty ramps as your score climbs: planes spawn faster, multiple at once, from more directions.
Path the closest plane to the airport first. Planes that just spawned are still far from anything and can wait — the one a few seconds from the runway is the one that needs your finger right now. Doing this in order keeps the queue from compounding.
Don't draw straight lines toward the airport. Two planes converging on the same approach corridor will share a path, and they'll either land on top of each other or collide on the way in. Route incoming planes wide — out toward the edges and then loop in — so each gets its own air lane.
Path length is free, path correctness costs the next 30 seconds. A big detour now is cheap; a tight shortcut that crosses someone else's lane is a game-ender. When in doubt, draw the longer arc.
When the sky gets crowded, park slow on the edges. A plane circling the perimeter is a plane that isn't colliding with anything in the middle. Loop one or two planes around the outer ring while you sort out the inner traffic, then bring them in when the runway is free.