Roll two dice, then flip down any combination of 1–9 tiles that sums to the roll. Close every tile for a perfect zero — leftover tiles are your score, and lower is better.
Tap the dice area to roll. After the roll lands, tap tiles whose values add up to the dice total — they auto-commit and flip down the moment the sum matches exactly. Tap again to deselect if you went over. Roll again to continue. The game ends when no remaining tiles can sum to the roll; your score is the sum of tiles still standing. Lower is better — a perfect game shuts every tile for a final score of 0.
Take down the big numbers first. The 7, 8, and 9 are the hardest to combine because their sums quickly exceed any single dice roll — leave them up and you risk locking yourself out. On rolls of 7, 8, or 9 itself, prefer shutting the single big tile over splitting it into small ones.
Don't fragment your small tiles too early. Keeping 1, 2, 3, 4 on the board is your insurance — they combine flexibly with everything else. Burning all four early to chase one big roll often leaves you stuck on a later roll of 5 with only 6+ tiles remaining.
Watch the 1-die threshold. Once every remaining tile is 6 or less, a casual one-die rule would help — but this version always rolls two dice. That means low totals (2, 3) are easy to make from any small combo, but rolls of 11 or 12 become impossible the moment the 5, 6 are both shut. Save the 5 and 6 for those edge rolls if you can.
Probability favors 7. With two dice, the most common roll is 7 (six ways out of 36), then 6 and 8 (five ways each). Tiles that can land on 7 (the 7 itself, 1+6, 2+5, 3+4, 1+2+4) are your most useful — try to leave at least one path to 7 open until the very end.