Score
0
Best
-
You orbit the rim of a circle. Enemies crawl outward from the center along radial spokes. Tap left or right to rotate, auto-fire inward, survive the waves.
The screen shows a circle divided into ten radial spokes. Your ship sits at the outer rim and snaps between adjacent spokes. Enemies spawn at the small inner ring on a random spoke and crawl outward; if any of them reaches your rim you lose a life.
Tap the left half of the canvas to rotate your ship one spoke counter-clockwise; tap the right half to rotate clockwise. Hold to repeat the step. Your ship auto-fires bullets inward along its current spoke — to kill an enemy you have to be aligned on the same spoke when your bullet meets it.
Clear every enemy in a wave to advance: the next wave spawns more enemies, faster, and they move outward faster too. You have three lives. When the last one is gone the run ends and your score is final.
Don't camp one spoke. Your bullets are fast, but the auto-fire interval (about a fifth of a second) is long enough that a stream of enemies can pile up faster than you can shoot through it. The right play is to constantly hop between spokes that have enemies, killing the closest one on each spoke first, so no single column ever gets close to the rim.
Triage by radius, not by spoke order. The enemy nearest the rim is the one about to kill you, full stop — ignore spoke geometry and just rotate to whichever enemy is most outward. Newcomers near the center can be left for next pass; they cost zero life if they're still inside the inner third of the ring.
Use the half-screen tap zones, don't aim with your finger. New players try to tap the spoke they want, which is slower and less reliable than just tapping the side you want to rotate toward and counting the steps. One tap = exactly one spoke. Hold = continuous. With ten spokes, the worst case is five taps to reach the opposite side — that's faster than you think.
The hit window forgives by a few pixels around the enemy, so a near-miss bullet that catches an enemy as it crosses your spoke still counts. This means jumping onto a spoke a fraction of a second before your bullet arrives is fine — you don't need to plant and wait. Late waves at level 8+ become barely survivable without this overlap; learn to rotate into a spoke just as the previous shot was leaving the player rim and you'll roughly double your kills per second.