Score
0
Best
-
Hop diagonally across an isometric pyramid of 28 cubes. Each fresh cube you land on flips gold for +25 — flip them all to clear the level. Red balls bounce down from the apex; share a cube with one and you lose a life. Hopping off the pyramid edge also costs a life.
The pyramid has 7 rows: 1 cube on top, 7 cubes on the bottom row, 28 cubes total. You start at the apex.
Swipe in a diagonal direction to hop one cube. Swipe down-right to hop to the down-right neighbor, down-left to the down-left neighbor, up-right and up-left to climb back up. Each hop animates with a short arc; you cannot change direction mid-hop.
When you land on a cube that's still blue, it flips to gold and scores +25. Cubes that are already gold do not flip again. Flip every cube on the pyramid to clear the level.
Red balls spawn at the apex every couple of seconds (they wait if you're sitting on the apex). Each ball ticks down-left or down-right at random; if a ball lands on the cube you're standing on, you lose a life. You also lose a life if you swipe off the pyramid edge.
You start with three lives and sixty seconds. Each level clear adds twenty-five seconds and one extra ball cap. When time or lives hit zero the run ends.
Read the ball before you commit. A ball at row r will hop next tick to row r+1 — either left or right with equal odds. You can't predict the coin flip, but you can position so that both outcomes are safe. If you're directly below a ball with the ball at col c, both possible landings (col c and col c+1) hit cubes on either side of you, not your cube. Stay where you are.
Work the edges. The leftmost cube of each row (col 0) can only be reached by down-left hops, and a ball at col 0 can only go to col 0 of the next row (down-right would go to col 1). So the left edge is a one-way corridor for balls. Climbing the left edge bottom-up is safe from any ball that's already past row 0 — they can only diagonal into the interior, not back out to the corner.
The early game is a route problem. Twenty-eight cubes, four diagonals each — there's an Eulerian path through the pyramid that hits every cube exactly once if you're clever. Start at the apex, sweep down-left to the bottom-left corner, then snake back and forth across each row using single-cube up-hops to switch lines. The closer you get to a perfect path, the less time you waste re-hopping flipped cubes.
Don't get cornered at the apex. Once balls spawn, the apex is the most dangerous cube — every ball comes from there, and you can only escape down-left or down-right. If you're forced back to the apex (say, two balls coming up the same row), you need a clean diagonal escape next tick. Practice the escape: see the ball's row, see your row, decide DR or DL before your finger touches the screen.