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Mini Putt

A one-thumb mini-golf you can play anywhere. Each hole is a fresh little green with the cup somewhere across it and a wall or two in the way. Drag back from the ball to aim and set your power, then release to putt — the ball rolls, banks off the walls, and slows to a stop just like on a real green. You don't play a fixed round; you keep sinking holes on a shared bank of strokes, so every clean putt earns you more shots and every wild one costs you. See how many holes you can string together.

How to play

Put your finger on the ball, drag backward — away from where you want it to go — and let go. The direction is the opposite of your drag, and the power is how far you pull: a short pull taps it gently, a long pull sends it flying. A dashed guide shows the line and a coloured tip shows the strength.

The ball rolls with friction and rebounds off the walls and the outer edge, so you can bank shots around obstacles. Roll it over the cup slowly enough and it drops in; blast across too fast and it skims right over.

You start with five strokes. Every putt spends one; every hole you sink pays three back, up to a maximum of nine. Sink holes efficiently and your strokes keep climbing; waste them and the bank runs dry. When you take a putt with no strokes left and miss, the game ends.

Your score is the number of holes you sink. There is no finish line — just keep the ball dropping.

Tips & strategy

Power is your scarcest resource, not your aim. Because sinking a hole pays back three strokes but a putt only costs one, a hole you sink in a single shot nets you two extra strokes, while a three-putt hole nets nothing. The whole game is really a contest to keep your average strokes-per-hole below three, so treat every putt as if your run depends on it — because it does.

Roll it to die at the cup, not through it. A ball drops only if it is moving slowly enough as it passes over the hole; a rocket skims straight across. Aim to have the ball almost out of momentum right as it reaches the cup. Judging that 'dying' speed is the core skill, and it is far more forgiving to be a touch short than a touch long — a ball that stops in front of the hole is an easy tap-in, while one that races past leaves you a whole new putt.

Use the walls on purpose. The outer edge and every block rebound the ball cleanly, so when an obstacle sits between you and the cup, don't try to thread past it — aim at a wall and let the bounce carry the ball around. A confident bank shot off the side is often a higher-percentage play than a delicate squeeze through a gap.

Read the whole green before you pull back. Note where the ball will end up if you come up short, and make sure that resting spot leaves you an easy next putt rather than a blocked one. Good players are always setting up the following shot, not just chasing this one.

When your bank is healthy, take a bold line to sink in one; when it is down to your last stroke, play safe and short so a miss still leaves the ball near the cup for the tap-in — assuming a stroke comes back. Managing that cushion is what turns a handful of holes into a long, long streak.