Score 0
Best -

Pengo

Push ice blocks across the grid to crush sno-bees. Blocks slide until they hit a wall, smashing every bee in their path.

How to play

The grid is filled with ice blocks. A few sno-bees roam the open spaces; if any of them walks into your penguin you lose a life. Swipe up, down, left or right to move.

If the cell next to you is empty, the penguin steps into it. If the cell next to you is an ice block, you push it: the block slides in that direction until it hits a wall or another ice block, and every bee in the slide path gets crushed. Crushing two or more bees with one push scores a combo bonus — placement matters.

Kill every bee on the board to advance to the next level (which spawns more bees that tick faster). You have three lives. When you run out, the run ends.

Tips & strategy

Don't push at the first bee you see. Look for two bees in a row along the same axis — a single block sent down that line pockets both for a 400-point combo instead of two separate 100s. Three in a line is 900. The board is generated randomly so these clean alignments don't always exist, but they appear often enough that hunting for them is worth more than reactive crushing.

A block you push doesn't reverse — once it slides, it's parked at the far wall. That means every push reshapes the level: corridors open, blocks pile up at edges, and the bees re-route. The intermediate game state is part of the puzzle. Don't carve out the whole board into one big open room; you want long straight corridors where future pushes can travel.

Watch which direction bees are biased toward. Bees move on a fixed tick and pick a random adjacent empty cell, but they're weighted toward your position. If you're directly above or to the side of a bee, expect it to step that way on its next tick. You can use this — park yourself one cell away through a chain of blocks you can push, and the bee will line itself up to be crushed when you do.

The pocket around your spawn cell is always carved open when you respawn after a death. Use it as a fallback room: if the board is tight and you can't find a safe push, retreat home — bees won't follow into a cleared zone immediately, and on the next bee tick you'll see new directions open up. Better to lose a turn than to lose a life.