Drop a parachuter from the moving plane and let the wind drift them onto the bullseye landing zone below.
A plane flies back and forth across the top. Tap anywhere to release a parachuter from the plane's current position. While descending the parachuter drifts horizontally with the wind — the current wind direction and strength are shown by an arrow at the top. The landing zone at the bottom has three rings: bullseye 100, inner 50, outer 20, miss 0. A miss costs a life. Five drops per round; the round bonus and accelerating plane/wind ramp up each round. Run ends at zero lives.
Lead the wind, not the plane. Most players drop directly above the target — that's wrong when the wind is strong. If wind blows right at 30, you need to release the parachuter when the plane is to the LEFT of the target so the drift carries them onto it. Read the arrow first, then plan the release point.
The wind shifts mid-fall. Pay attention to the arrow even AFTER you've dropped — sometimes the wind reverses while a parachuter is still descending, and a release that looked perfect ends up off-target. There's nothing you can do mid-fall, but it tells you to adjust the NEXT release.
Don't chase the bullseye every drop. The inner ring (50) is much bigger than the bullseye (100), and missing the inner means zero. A reliable streak of 50s outscores alternating 100s and misses. Aim straight for the inner; if the drift lands you on the bullseye that's a bonus.
Watch the plane's reversal points. The plane briefly slows at each end of its travel — releasing right at a reversal gives you a known stable horizontal speed (zero), making your drift prediction much cleaner. Far harder to time releases at full plane speed.