360° arcade shooter — your turret in the center fires toward your tap. Shoot incoming meteors before they hit you.
A turret sits in the center of the screen. Meteors drift in from all directions, heading toward you.
Tap anywhere — your turret instantly rotates toward that point and fires a bullet. The bullet travels until it hits a meteor or leaves the screen.
Meteor types:
• Large: takes 3 hits, splits into 2 medium when destroyed
• Medium: takes 2 hits, splits into 2 small
• Small: takes 1 hit
Scoring: large = 10, medium = 20, small = 40. Speed increases with score.
If any meteor reaches your turret, the game ends.
Goal: highest score before your turret is destroyed.
Large meteors are a trap if you forget they split: destroying one bursts it into two mediums, each of which bursts into two smalls, so a single big rock can become a swarm if you pop it while others are closing in. Thin out the large meteors early when the screen is calm, and try to finish off a chunk completely before turning your fire on a fresh one.
Because you fire toward wherever you tap, treat your turret like a clock face and prioritise whichever rock is nearest to the centre — the closest threat, not the most valuable one. Smalls are worth the most points, so a tidy strategy is to break the big ones down deliberately and mop up the resulting smalls for the score multiplier. As the speed climbs, keep tapping in smooth sweeps around the circle rather than fixating on one direction, so nothing slips through to your turret from behind.