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Drop fruits — two of the same kind merge into the next bigger fruit. Reach the watermelon without overflowing the box.
Press and slide on the play area to position the next fruit, then release to drop it.
When two of the same fruit touch, they merge into the next bigger fruit and add points. The progression is: cherry → strawberry → grape → orange → persimmon → apple → pear → peach → pineapple → melon → watermelon.
Larger merges score much more. Two watermelons clear each other for a big bonus.
If any fruit sits above the red line for more than a moment, the box overflows and the game ends.
Build a layered base. Keep the smallest fruits — cherries and strawberries — along the bottom and the slightly bigger ones stacked above, so when a chain reaction starts, each merge feeds into another instead of leaving stragglers wedged in awkward gaps. The very worst position is a lone medium fruit sitting on top of unmatched neighbors, blocking the line of sight to its partner.
Think twice before placing anything in the middle of the box. The corners and walls give you a backstop to roll smaller fruits down into a tight pile, while a fruit dropped centre-board tends to sit on top of whatever is below and create plateaus you can't easily clear. Save the centre for big merges that you've already lined up.
The chain bonus is where high scores come from, not single merges. Watch the screen after every drop — if your apple merge creates a pear next to another pear, that's another merge for free, and if those merge into a peach next to a peach, you can get four or five tiers in one cascade. Plan placements so the resulting larger fruit will be near its own match, not isolated.