You vs the AI in a grid arena. Both leave solid trails — trap the opponent into hitting yours.
Two cycles glide forward at a constant tick rate, leaving an unbreakable trail behind. Hitting any trail (yours, the enemy's) or a wall instantly destroys that cycle.
Controls:
• Tap the LEFT half of the screen → turn your cycle 90° to its left (relative to current heading).
• Tap the RIGHT half → turn 90° right.
• You can't reverse — 180° turns are forbidden.
• Desktop: arrow keys turn to absolute directions.
If the AI dies first → you win the round (+10 score), the next round starts on a fresh arena with a faster, smarter AI. If you die first → game over. Both dying at the same tick is a tie, no score, restart.
Score = round wins × 10. Speed and AI smarts ramp every round. The skill is reading the AI's likely move and forcing it into a corner where the only safe direction puts it through your trail.
Don't race the AI in open space; trap it. The AI is good at navigating open arena but bad at recognizing when you've enclosed it. Drive in tight curls along one side of the arena, leaving narrow corridors only you know the shape of, then steer the AI's path into those corridors.
The corner squeeze is the classic kill. If the AI is heading toward a wall and you're parallel slightly ahead, turn perpendicular toward the AI before it reaches the wall — your trail will block its forward path AND the wall blocks its turn-out direction. Done right, only one direction remains and you cut it off next.
Count your remaining space, not theirs. After about 20 ticks of tight maneuvering, you and the AI have each carved out a region. The one with more area survives longer. Avoid spending your area on long straight lines if a curl preserves more — every cell you leave behind is one you can't reclaim.
Don't change direction every tick — at high speed the AI exploits this. Long straight runs are predictable but efficient (more squares covered, more time to plan). Save sharp turns for the kill moment.