Score
0
Best
-
Collect every bomb across five floating platforms. Jump between platforms and glide-fall to cross long gaps. One bomb glows lit at a time — grab it for triple points before the marker moves on. Purple patrol blobs cost a life on touch.
Five floating platforms hover above a ground floor. Twelve bombs sit on them — two per platform plus two on the ground. The screen shows three buttons across the bottom: ◀ (walk left, hold), ▲ (jump, tap; glide, hold while falling), ▶ (walk right, hold). The buttons support multi-touch — keep one thumb on a walk button while the other taps jump.
A jump gives a fixed upward impulse. Hold the jump button after the apex (while falling) to glide: your downward speed clamps to a slow drift so you can drift across long horizontal gaps. Release to fall normally again.
One bomb at a time glows orange — that's the lit bomb. Grabbing the lit bomb scores +75 instead of the normal +25. The marker moves to another bomb every 2.5 seconds, so chase the glow when it's near you.
Purple patrol blobs walk back and forth on their platforms. Touch one and you lose a life. You start with three lives and ninety seconds. Clearing all bombs banks +500+100·L and adds thirty seconds. Time or lives at zero ends the run.
Glide is your gap solver. A standing jump from the ground only reaches the middle platform — anything higher needs a chained jump from another platform. The middle and high platforms have long horizontal gaps between them; the only way to cross is to jump near the edge and hold the jump button so you glide across at 110 px/s. Without the glide you fall straight down between platforms and waste seconds re-climbing.
Park on a platform edge for the lit cycle. The lit marker moves every 2.5 seconds. If you're already near a bomb you intend to grab and the marker isn't on it, wait two seconds: sometimes the next cycle lights yours. A 75-point bomb is worth roughly three unlit pickups, so a few seconds of waiting can buy you 50 net points if the timing's right — but not always. Bail to a closer bomb if the wait drags past one cycle.
The purple blobs only move on the platform they're assigned to, so adjacent platforms are usually safe. Read the patrol direction before you land. If a blob is at col 30% walking right and you're about to land at col 50%, you have roughly one second before contact — grab the bomb and jump away before then. Landing on top of a blob is not safe; this game has no head-stomp.
Clear the ground bombs early. The ground is the easiest area but it's also the longest walk if you save it for last with the clock ticking. Once you've cleared the ground and the bottom-middle platform you have a safe respawn corridor — if you die later, you spawn on the ground with no immediate threat, which preserves your time more than dying high up with enemies between you and the next bomb.