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Drag the ball to aim

Mini Golf

Drag to aim, release to putt. Sink each hole in as few strokes as you can — fewer strokes score more.

How to play

Each hole gives you up to 4 strokes.

Touch the ball and drag away from it — like a slingshot. A guide line shows the direction and power. Release to putt: the ball shoots opposite to your drag, the farther you pull the harder it goes.

The ball bounces off the walls and grey obstacles, slowing down from friction until it stops. Then take your next stroke.

Get the ball into the hole before your 4 strokes are used up. The fewer strokes you take, the more points: each sink scores (strokes left + 1), so a hole-in-one is worth 4 and a 4-stroke sink just 1. Sink it and the next hole loads with one more obstacle. Run out of strokes on a hole and the game ends.

Goal: rack up the highest total score.

Tips & strategy

Power control beats power itself. The pull-back is a slingshot, so the length of your drag sets the strength — practise short, gentle taps for nearby holes and save full pulls for long shots, because blasting the ball usually sends it ricocheting past the cup and wastes a stroke. Line up the guide so it points straight through the hole, then ease off rather than yanking.

The scoring rewards efficiency hard — a hole-in-one is worth four points while limping in on your last stroke earns only one — so always look for the direct sink first. When walls or obstacles block the path, use them: aim at a bank so the ball rebounds toward the cup, treating the rails like a bumper shot in pool. Read the whole layout before your first putt and pick the line that needs the fewest bounces to reach the hole.