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Crazy Eights

The card game that inspired UNO. Match the top card by suit or rank, play an eight as a wild card, and be first to empty your hand. Beat the AI and build a win streak.

How to play

You and the AI each start with seven cards. On your turn, play one card from your hand onto the discard pile.

A card is legal if it matches the top card's suit or its rank. An eight is wild โ€” you may play it on anything, and then you choose which suit it becomes, shown by the suit badge.

If you have no legal card, tap the draw pile. You keep drawing until you turn up a playable card, which you then play; if the deck runs out first, your turn simply passes.

The first player to run out of cards wins the round. Win to extend your streak โ€” that streak is your score. Lose and the streak resets, so weigh every wild eight and think about which suit leaves you best placed.

Tips & strategy

Eights are the most powerful cards in the game, so resist the urge to spend them early. An eight lets you change the suit to whatever you hold most of, or to whatever the AI seems unable to follow, and saving one for the endgame often lets you slam down your second-to-last card on a suit the opponent cannot answer.

Pay attention to what the AI cannot do. Every time it draws instead of playing, it has just told you it holds nothing in the current suit and nothing of the current rank. If you can keep steering the game back to that suit, you force it to keep drawing and ballooning its hand while yours shrinks.

Manage your own suit balance rather than just dumping cards. A hand spread thinly across all four suits is flexible but slow to empty; a hand concentrated in one or two suits empties fast but gets stuck whenever the pile turns the other colour. Use natural matches to unload your weakest suits first and keep your strong suit, plus an eight, in reserve.

Because the deck recycles the discard pile when it runs dry, a long round is rarely a dead end โ€” patience usually beats forcing a risky play. Watch the AI's card count: when it drops to one or two, switch from building your own position to actively denying the suit it needs, even if that means playing a card you would rather have kept.