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Color Cubes

Hop diagonally across an isometric pyramid of cubes, flipping each one to the target color. Don't fall off the edge, and don't get caught by the red bouncers chasing you down.

How to play

Tap one of the four cubes adjacent to your hopper (down-left, down-right, up-left, up-right) to jump onto it. Each landing flips that cube one step toward the target color. From level 4 onward, cubes need two hops to lock in.

When every cube is the target color, the level clears and the next begins, with more enemies and faster hopping. Hop off the pyramid edge or land on a red bouncer and you lose a life — you have three.

Tips & strategy

Pick a corner and sweep. The pyramid's two outermost columns (the left edge and the right edge of every row) each form a single zig-zag chain you can paint without ever turning around. Starting from the apex, alternate hops along one edge all the way to the corner — that's seven cubes done with no risk of falling, since you always have at least one safe direction inland.

Keep one enemy in your peripheral vision, not both. The red bouncers only fall — they never climb. That means once you're above them on the pyramid, you can ignore them for several seconds while you work the top rows. Spend that time finishing the corners and apex; save the messy bottom-row painting for when you've thinned the threat with hops back up.

Up-hops beat down-hops when an enemy is close. A down-hop puts you closer to where any descending enemy is going. An up-hop puts space between you and the entire enemy population, since they only spawn from the top and fall. If you're cornered with an enemy two cubes away on the same level, the safe move is almost always up — even if it means re-painting a cube later.

From level 4, two-step cubes punish backtracking. When each cube needs two visits, retreating across already-half-painted cubes turns out to be free progress, but only if you finish them. Half-painted cubes left behind force you to plan a second pass — count what's left, and try to finish a half-painted region before sweeping into fresh territory.